We had to remove the bowsprit from the ship. The problem is the ship is a complicated puzzle. Each piece is interconnected and relies on another piece for the strength of the whole. It is a little like Jenga, that wooden tower game where you try to remove pieces without having the whole thing fall apart. Well, anyway, the bowsprit was sitting on a a timber that at first we thought we could fix in place but it turns out it is so far gone we have to replace the whole timber, which as I said the bowsprit was sitting on. so, the bowsprit was removed.
To do that we had to unlace the forestay lanyard. Lucky for us the shipyard has a basket lift that holds three people. That is Edgar from the shipyard, and Danny in the picture. I was helping until I had to stop and take a picture.
Another nice thing about the shipyard is the access to the crane. We have used this crane and crane operator before. Sharp eyed readers of this blog may notice both from when we pulled the main mast out a few years ago.
The crane operator has such a delicate touch that he was able to set the bowsprit down next to one of the shipyard buildings. With all that done, this week we can get at that rotted timber and replace it. Then we can replace the rotted deck beam that sat on the timber, then we can replace the rotted carlins that fit into the deck beam. You get the idea.
When we got back from the ship yard I ran into the Guess Service staff who normally work on the waterfront. They said they were up in the tower at the Plantation trying to find the ship. Good one…